
A 6 hours gameplay of running, hiding, healing yourself with bandages and "reloading" the camera with batteries. Simply put, this is a worse Outlast than the first one. (and the camera night vision make everything blur in black and black/green) … Expand Unfortunately, everything is so dark that all of those beautiful thing can never by seem most of the time. The only redeem value is the graphic technology.
#WHEN DID OUTLAST 2 COME OUT MOVIE#
It's like watching ant horror movie where said ant is hunted by group of crazy ant, you can't related to them and can possibly only laugh. The unbelievable-ness of these thing take all the immersive from the game. The locked wood door is so rotten that a accident kick would crumble the whole door frame. Everything in Outlast 2 look so weak and fragile that any 'normal' human being can just club-stomp his/her way pass those stupid/muscle weak people back to safely with only a few bruise.

While in Outlast 2, it's slow because the culprit seem to be too weak to do it swiftly (remind that the culprit outright try to kill the deadman, and the deadman almost didn't resist, yet it took so long). In Outlast 1, the cinematic killing scene is slow, because the culprit wanted it to be slowed so he can enjoy it. Slow death didn't always result in horror, it can result in "showing of weakness of the performer". Why? Because the process is so slow and ineffective. Even the first cinematic death didn't work. All gore player found is done on the weak (baby/child) who can't protect themselves. The game start by showing many people watching the player, and do nothing. Then what did Outlast 2 do? None of the above. In Outlast 1 the game clearly show and convince player that he's the weak here using this clever scene.
#WHEN DID OUTLAST 2 COME OUT FULL#
And finally when the real culprit show up, the first action he did was "showing of strength" by throwing a full grown (player) man flying through wooden frame window (something a person with sledgehammer found difficult to destroy like in this scene). Then when the player sneak in, he was greeted by "leftover" such as corpse of full growth person killed in brutal way / environment destruction that look like a work of natural disaster and such to stimulate player to believe that whatever could had done these thing must be very strong. This set the premise that whatever lurk inside that area, it's "officially acknowledge" to be so dangerous that the authority decide to keep people out of it while they're working on solution.

Remember how Outlast 1 fist 10 min is? It start with the main character driving into this "quarantine" hospital. But here, it's stupid religion person who are 'strong' because they believe their faith make them strong (no, you can fly no matter how hard you believe you can fly). Cause they are 'strong and create that way'.

In 1st Outlast, it's logical that the player cannot defend themselves from those 'superhuman from medical experiment psychopath'. Gore is not horror, poo and pee is not horror, and being kill by countryside religion person who are thin they can be blow by wind and gone like sheet of paper is not horror. It's like the team who did Outlast 1 resign and left the studio with 100% fresh meat who never watch/play/read horror media. Will you be scare or hurt? unable to defend yourself? Apparently this game main character is either grow up with only water diet, or he's mental ill and has no self-preservation mechanism and can be kill by polio person. It's like the team who did Outlast 1 resign and left the studio with 100% fresh meat who never watch/play/read horror In real life, if a polio crazy person attack you.

In real life, if a polio crazy person attack you.
